

To make room for it, the global pause option has been moved to the controls menu But don't use those power-ups too soon! Can you defeat them all?Īn option has been added to remove boss hit/death flashing. Aim to defeat as many as possible!Īll Star: Battle every robot master in reverse order, and take the time to heal between rounds. Survival: How many opponents can you defeat before they overwhelm you? This mode starts out slow but ramps up quickly. This mode can be played with friends - local and online! The more EP you use, the more you’ll be penalized.Įlevator: Take on a slew of enemies as you aim for the top! What’s the top level, you say? There isn’t one! See how many floors you can ascend before the enemies overtake you. Minigames have arrived!! Boobeam, Elevator, Survival, and All Star modes are here, and they’ve been placed into a Minigame menu along with Score Mode.īoobeam: Can you escape the Boobeam trap with a limited ammo supply? Just like in the NES game, defeating this boss will take careful planning. Mega Boss is Auto’s Workshop - where Auto will deliver items randomly throughout the battle! Proto stages 1&2 are new as well. Mega Man now has his own stages! The old Proto 1&2 are now Mega 1&2. Mega Man now has two new styles of play - MM2 and MM3! Select the style after picking him on the character select screen.

Katyusha’s shield shimmer now works in reverse gravityĪ slew of new arrivals is here! Bass, Ice Man, Skull Man, Gravity Man, Flame Man, Freeze Man, Sword Man, Magma Man, Sheep Man, and Pluto have all joined the arena! Pluto no longer loses 1EP for jumping normally while holding down Pluto’s reduced armor is now properly calculated Magma puddles now land properly on top solids (Wood 2, etc) Magma erupt up/down directionals have been adjusted to match gravity direction Sword Man no longer survives riding the Met 2 platform down into the pit Sword Man no longer retains super armor after landing from a dash jump Snake Man’s slide invulnerability now matches other characters (10 frames)ĭoc Robot’s Heat Barrage and Hot Mine now behave properly in reverse gravityįlame Man can now use his single-shot Flame Pillar in the air while holding down Getting flung into spikes with reversed gravity is more consistent with flipping characters around Online matches no longer softlock when a match ends with a player actively respawning Replays now correctly show a shiny Mecha Dragon if found Pipi Minis no longer stack their damage if hitting a player on the same frameĭesync issue removed, online play is fully functional again Item locations have been tweaked in the All Star relief room to make it easier not to accidentally grab an item Pluto Dash input mechanics have been more stabilized to work with both Down+Jump and Slide Button inputsīosses no longer trigger a freeze if they are killed by a freezing attackĮlevator Mode has been tweaked to not spawn the same enemy twice at a time in most situations Gravity Man can now use Gravity Bonk off a ladder The online lobby/stage select have been locked down to P1 controlsīass can no longer hover above the screen, which prevents him from unleashing unseen laser strikes

Quicksand no longer affects players in reverse gravity The MM8 Boss theme has been updated by Melody Man!
