

Despite the slightly hammy name, the Grip of Murder is a bit more serious than a bout of flu, causing Ryu to absorb his infamous Dragon Sword into his right arm along with the tortured souls of everyone he’s skewered with it. However, now it would appear that all the years of wanton bloodlust have caught up with our brooding hero and, whilst responding to a terrorist threat in London, he finds himself cursed with the Grip of Murder. He’s the sort of man to whom brutal mass-murder is somehow therapeutic, tearing through private military goons and enemy ninja with nary a thought for the hopes and dreams of the men and women he’s eviscerating in the name of justice. He has never met a bad guy he didn’t slice into tiny squibs, and has never shied away from a nice relaxing bloodbath. Anyone who has played the last two instalments will know that protagonist Ryu Hayabusa (of Dead or Alive fame) is somewhat partial to procedural dismemberment. STORY: Ninja Gaiden 3: Razor’s Edge is a story about guilt, mostly. As an enhanced port of the original, it doesn’t address and correct every issue, but the difference is substantial enough to allow Razor’s Edge to stand alongside Ninja Gaiden 2 and feel part of the family. Somehow, Ninja Gaiden 3: Razor’s Edge delivers. The few good scores it earned (even managing an 8 here or there) were quickly forgotten, and the developers knew they needed to pull something special out of the bag if they were to produce a game worthy of the Wii U’s launch line-up. Team Ninja were accused of making too many changes and removing too many of the series’ core elements in order to pander to the masses. It’s a lesson Team Ninja learned hard in March last year when Ninja Gaiden 3 launched on the Xbox 360 and PlayStation 3 to a chorus of angry cursing, spittle-soaked derision and one dagger-in-the-ribs 3/10 courtesy of IGN. In the words of Deus Ex: Human Revolution’s Adam Jensen: If you want to make enemies, try to change something.
